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3. Import 3D Models
As pointed out when we discussed Objects, Nemo now has a 3D modeler of its own. But for
complex models, you would probably create these in a professional modeller/animation
application.
Nemo can import models stored in almost any of the popular and widely used exchange formats.
But only polygonal models, materials and textures can be exported, neither animation, nor the
settings of the camera and the lights. All these must be created in Nemo. And it is just as well, as
it would usually take much more time to take care of the problems arising from the fact that
different applications always handle things differently. By the time you overcame animation
specific problems you would most likely be finished with the animation in Nemo.
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